Hoops For Hope Rules & Regulations
To Printout a copy of the Hoops For Hope Rules click on the following Link:
THE PLAY
· Each team must have at least three players on their roster. Games may be started and completed with only two players, but not with just one player.
· Teams will be seeded according to the information provided for each individual on the entry form. Coordinators will make every effort to place teams into divisions with similar players. However, in some instances, there maybe slight differences in playing ability, age and size.
· NO ROSTER CHANGES ARE ALLOWED AFTER YOUR CHECK IN THE DAY OF THE TOURNAMENT. No roster changes that alter your bracket will be permitted after the registration deadline. Each team member will be given and required to wear a Hoops For Hope (HFH) wristband throughout the tournament. The team members will be issued a wristband at team check-in. All players must be present with identification. All wristbands issued will be numbers sequentially. Before each game the referee will check each player’s wristband to ensure the numbers on them are in sequential order. If the wristband has been altered in any way (cut, marked on, etc.) that player may be disqualified. HFH may alter participant’s wristbands as needed.
· NO DUNKING IS ALLOWED IN PRACTICE. Dunking is permitted only in official games. Anyone caught dunking in non-game situations can and will be disqualified from further participation.
· Substitution is unlimited, but permitted only when the ball is not in play.
· To begin the game, a coin toss will determine the right possession. The team winning the toss has the option to start the game with the ball or defer possession to the opposing team. If the game goes into overtime, the team not receiving possession to start the regulation game shall receive the ball to start overtime.
· The ball will change possession after all made baskets, no “make it, take it.”
· The ball will be “taken back” on EVERY change of possession. Failure to take it back will result in the loss of possession and the loss of any points resulting from that possession. (“Taking back” means BOTH feet and ball behind the 20-foot-two-point line.) A violation occurs only when a shot is attempted prior to taking the ball behind the 20-foot arc. If a shot is attempted prior to taking the ball back and you are fouled, the foul does not count and the ball changes possession.
· The ball must be checked by an opposing player before it is put into play. The ball must be passed to a teammate to begin play.
· After all fouls (until the 7th) or when balls go out-of-bounds, the ball will be taken out above the 20-foot arch line.
· TWO-POINT SHOT: Similar to the 3-point shot, a shot made from behind the international 20-foot arc will count as two points. Both of the shooter’s feet must be clearly and completely behind the 2-point line for the basket to count as more than one point. The REFEREE/MONITOR or Tournament Official will have the final say if there is any question.
· In the Championship Game of a 16-team double elimination bracket, if the team from the loser’s bracket (team having one loss) defeats the undefeated winner’s bracket team, there will be a 15 minute rest period and the teams will play again on the same court for the championship. This is not true for round-robin brackets, where ALL playoff games, including the Championship Game, are single elimination.
THE TIME
· A TEN MINUTE FORFEIT ALLOWANCE WILL BE ENFORCED.
· All Games will be to 16 points, win by two points, or 20 minutes.
Whichever comes first. The only exception is the Championship Game in each Division which has not time limit. A game won by forfeit will result in a 16-0 victory for the team present at the court.
· Stalling goes against the fun principles of the game. An “unwritten 30-second shot clock” is in effect at all times, and may be enforced by the court monitor/referee at their sole discretion. Failure to attempt a shot (and “draw iron”) in 30 seconds, after being advised by the monitor/referee, will result in loss of possession. In addition, neither team can stall in the last five seconds of a game in a ball-check situation. If stalling occurs, the clock will be stopped until it is started by an in-bounds pass.
· Each team is allowed two 30 second time-outs. The 20 minute running clock does not stop unless the time out is called during the final 3 minutes of the game. The clock will also be stopped if an injury occurs during the game.
· If a game is ended at 20 minutes, the team that is ahead is declared the winner; if a game reaches this time limit in a tie, the teams will play sudden-death overtime with the team scouring first declared the winner. Possession in overtime is explained above.
THE COURT
· The top, sides and bottom of the backboard and the baseboard are inbounds. The metal support pieces from the top base unit to the backboard are out-of-bounds.
· Boundaries vary from court to court. Check with the referee/court monitor to be precise.
THE FOULS (AND “DEBATES”)
· If any player is less than cordial to our referees, they may be suspended for the game or the tournament. Referees or Scorekeepers are your friends. HFH does not recognize non-playing coaches as part of the team. These “coaches” can be asked to leave the event site at any time should they become rude, unruly, or act in a manner that is not in the best interest of the tournament. Players ejected will be banned from competing in further HFH tournaments.
· In any game where a referee is scheduled to officiate or the HFH staff elects to place an official, the referee will make all calls. Otherwise, the players are responsible for making their own calls.
· The team captain is the sole representative for his/her team. The captain has the right to ask the monitor/referee/court supervisor to explain any rules. If there is a dispute which needs to be resolved, request a court supervisor to come to your court immediately to handle the situation. DO NOT PROTEST YOUR GAME TO THE MASTER SCOREBOARD. IT WILL NOT BE HEARD. The court monitor’s referee’s or court supervisor’s decision is final for the purpose of that game. Once play resumes or once the game is completed after a disagreement, the problem is considered a dead issue. DURING ANY PROTEST, TIME ON THE GAME CLOCK CONTINUES TO RUN, EXCEPT FOR THE LAST 3 MINUTES OF THE GAME.
· Jump or held balls go to the defense. (Exception: On all double fouls, the ball shall remain with the offense.) THE REFEREE WILL CALL AND RECORD ALL TEAM FOULS ON THE SCORE SHEET. All fouls are common fouls. For the first 6 fouls, shooting or non-shooting, the ball is taken by the fouled team at “mid-court” to resume play. Beginning with the 7th team foul, the player fouled will be awarded one or tow free throws (if the foul occurs outside the 20-ft. arc during the act of shooting, the player is awarded two fee throws). Regardless if the player makes or misses the free throw(s), the shooting team shall retain possession.
· Additionally, after the 7th foul, if the shooting team is fouled in the act of shooting and the shot is scored, the point(s) shall count and the shooting team shall retain possession. No free throw(s) shall be attempted.
· Flagrant, Intentional, or Continuous Misconduct Fouls can and will result in the dismissal of the offending player. If the referee rules that the foul as Flagrant, Intentional, or Continuous Misconduct, and the player fouled is in the process of shooting and makes the shot, the basket is scored and he/she shall retain possession. If the player fouled is not shooing or misses a shot attempt, the player shall receive one free throw and retain possession. If a player receives a technical foul, the opposing team will shoot one free throw and retain possession. Additionally, the player receiving the technical foul will be removed from the game until both teams score a combined total of four points, at which time he/she can re-enter the game. ANYONE INVOLVED IN PUNCHING OR FIGHTING, FOR ANY REASON WHATSOEVER, MAY BE EJECTED FROM THE TOURNAMENT. TWO OR MORE TECHNICAL FOULS WILL RESULT IN THE AUTOMATIC DISQUALIFICATION FROM THE GAME.
MISCELLANEOUS REGULATIONS
· UNLESS OTHERWISE NOTIFIED, ALL PRINTED SCHEDULES ARE OPERATIVE ONLY THROUGH THE FIRST GAME FOR ALL TEAMS.
After that contest each team is advised to check the Master Scoreboard for all schedules, times, courts, revisions and other important information. We reserve the right to reduce the number of games, or shorten games, due to inclement weather or unforeseen circumstances.
· When a game is being officiated by a referee, all calls are final. Offensive language and excessive arguing with the referees will result in ejection from the tournament.
· A player must leave the game when an abrasion has flowing blood. Once the flow has stopped and there is no chance of blood contracting other players, the player with the abrasion my re-enter the game.
· ALL PLAYERS MUST HAVE A WRISTBAND AND PHOTO ID (AGES 17 & OVER) OR SOME FORM OF ID AVAILABLE TO VERIFY THEIR AGE DURING THE EVENT WEEKEND. FAILURE TO PRODUCE WRISTBAND AND ID UPON REQUEST COULD RESULT IN DISQUALIFICATION. We reserve the right to disqualify any player and/or team for the submission of false or wrong information.
HOOPS FOR HOPE RULES AND REGULATIONS
· All teams must report to the court corresponding to their division number 5 minutes before game time. All teams should listen for announcements on the sound system and check with the Master Scoreboard for any deviations to the above.
· Games will be played first team to 11 points (straight), or 16 points or 20 minutes, whichever is first. At the end of the 20 minute time period, the team that is ahead is declared the winner. If a game reaches the time limit a tie, the teams will go into sudden-death with the first team to score is declared the winner. The team not receiving possession to start the regulation game shall receive the ball to start overtime.
· All teams must stay near their court at all times, as games will be played in rotation and will progress quickly. Teams not present at the time of official calls for the game, the absent team(s) risks forfeiture. All games will be played in alphabetical or numeric order according to the divisional bracket sheet that the court monitor or referee has received.
· HFH reserves the right to shorten games do to inclement weather, please listen for updates over the HFH sound system.